I guarantee that you'll be often returning to the content of this amazing book. The writing style is great and no one should have problems with understanding it. as you can see, there are basic chapters, as well as very advanced topics. The book is both for beginners but also for people very familiar with graphics APIs. The book gives all the information needed to start and even become quite proficient with OpenGL.
OPENGL 4.3 TUTORIAL HOW TO
AZDO Techniques and how to debug OpenGL Applications.
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Is there 'old OpenGL ' as well?īasically modern means "using programmable graphics pipeline", old means "fixed pipeline". The first question I would like to answer is why there is a term called 'modern OpenGL'. In this article, I will try to answer some of the questions above and create a guide to a wonderful world of graphics programming using OpenGL. Great! But what does it really mean and what options are available? Do you have to buy expensive books about this technology, or maybe some basic online tutorials are enough? Shaders + Cube Env Map + Phong Lighting Introduction